Ludum Dare, Live Blog, Game
Ludum Dare 31 Live-Blog!
Live-blogging my Ludum Dare 31 experience. Most recent entries are on top. I’ll plan to post about once an hour (while working). You’ll have to manually refresh the page to get updates. Follow and comment on twitter @velipso. All timestamps in EST.
2014-12-07 5:00PM
Done!
Added sound and tweaked a bunch of things. I think we have a playable game! A little silly, but the gameplay is boring, so I had to make it exciting in other ways 😛.
2014-12-07 1:15PM
Bunnies will eat the carrots. Also, added a title screen:
The game is done – just have to add music and sound effects!
2014-12-07 11:11AM
You can throw carrots on the ground… that do nothing.
2014-12-06 10:12PM
Added the deadly snowman… mainly because I’m bored, and it was making me laugh 😀.
Also… don’t leave the window open in the backround. The bunnies reporduce like rabbits, and it’ll grind your system to a halt 😀. At least now there’s a quick way to purge them!
2014-12-06 9:00PM
Now you can kill and mate the bunnies, at will – your chance to play God!
With very aggressive breeding, you can force the (normally rare) pink bunnies to florish:
2014-12-06 5:10PM
Bunnies will track your cursor, and have some basic AI. Start of the user interface, too.
2014-12-06 3:20PM
Hopping bunnies with shadows!
2014-12-06 2:15PM
Nothing to report… just showing off the breeding system. In this demo, bunnies will die off if they have a low “evasion” score (encoded in their genes). The surviving bunnies breed (aka, provide DNA for the next generation of bunnies).
You’ll notice that over time, all the bunny’s ears get really long. This is because ear length is associated with evasion.
2014-12-06 1:15PM
Got a randomly generated bunny, based on its genetic sequence (except for its jumping legs). Refresh the page to see a new bunny.
2014-12-06 11:15AM
Got an animating backround, and am starting to work on the gene/breeding logic.
2014-12-06 10:00AM
Awake… and realizing I don’t like the theme. I hate to be someone who complains, but “Entire Game on One Screen” sucks – it’s like saying the theme is “Write a story on a single page”. That’s not a theme.
I’m also not happy with my initial prototype, below.
So: I am taking the top three themes, instead:
- Entire Game on One Screen
- Artificial Life
- ☃ (Snowman)
I feel this will be much more interesting. “Entire Game on One Screen” will simply be a constraint for the other themes.
2014-12-06 12:05AM
Not sure I really like this idea, but I’m going to go with it.
A single screen, with nine chambers, where each chamber can shrink or grow. For the demo, use the arrow keys to see this in action.
2014-12-05 09:00PM
Entire Game on One Screen.
Alright… that was completely random. Now to meditate on this for a bit…