Paranoia Game Engine and Placebo Editor
Sorry for the lack of updates – I’ve been busy working.
Around mid-September I decided the best way forward was to create a game engine. That might sound a little crazy (because game engines are usually huge and take large teams), but I’m scoping the engine specifically for the Delusion game series.
It is not an Unreal or Unity style of engine, that is capable of making any game under the sun… it is closer to SCI or SCUMM. These types of engines are for fairly specific types of games, with a lot of built-in assumptions.
I’m calling the game engine Paranoia. It will be closed source, at least for now – but people will be able to develop games against it if they want.
I’m making an open-source game editor, specifically designed to output games for Paranoia to run, and it’s called Placebo. It is still very early in development, but it’s moving nicely.

Placebo Room Editor
I’m currently hoping to have a workable Paranoia+Placebo codebase by the end of the year, so that I can start creating episodes for Delusion beginning January 1st. As I create episodes, I’ll keep updating and improving both products. By the time I launch Delusion, they should be ready for other people to use as well.
Sink is the primary scripting language used inside both products, so I’ll be updating that as time goes on too!