News Archive

Meditations Under About Section

I decided to share meditations under the About tab. I love writing, and I’ve been writing for years, so it doesn’t take much to share publically. If it’s not your cup of tea, that’s okay.

Posted a new meditation today:

Growing Through Pain


Time Sink (one second GIF creator)

As a fun side project for today, I thought it would be cool to create a page where you could code an animation in sink (my scripting language), and have it output an animated GIF.

It only took a few hours of hacking away to get it to work – it’s pretty fun!

Here’s the result of the simple 19 line script pictured above:

BW Wave Example

BW Wave Example


Paranoia Game Engine and Placebo Editor

Sorry for the lack of updates – I’ve been busy working.

Around mid-September I decided the best way forward was to create a game engine. That might sound a little crazy (because game engines are usually huge and take large teams), but I’m scoping the engine specifically for the Delusion game series.

It is not an Unreal or Unity style of engine, that is capable of making any game under the sun… it is closer to SCI or SCUMM. These types of engines are for fairly specific types of games, with a lot of built-in assumptions.

I’m calling the game engine Paranoia. It will be closed source, at least for now – but people will be able to develop games against it if they want.

I’m making an open-source game editor, specifically designed to output games for Paranoia to run, and it’s called Placebo. It is still very early in development, but it’s moving nicely.

Placebo Room Editor

Placebo Room Editor

I’m currently hoping to have a workable Paranoia+Placebo codebase by the end of the year, so that I can start creating episodes for Delusion beginning January 1st. As I create episodes, I’ll keep updating and improving both products. By the time I launch Delusion, they should be ready for other people to use as well.

Sink is the primary scripting language used inside both products, so I’ll be updating that as time goes on too!

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