All Posts
Check out all my posts:
Tri-Color Garbage Collector
Garbage collectors can seem magical, but their essence is quite simple.
Here I discuss and walk through an experimental tri-color garbage collector written in C.
You Are The Cook
What a shame that so many people lead the same basic life.
Ludum Dare 31 Live-Blog!
Live-blogging my Ludum Dare 31 experience. Most recent entries are on top. I’ll plan to post about once an hour (while working). You’ll have to manually refresh the page to get updates. Follow and comment on twitter @velipso. All timestamps in EST.
Shunting Yard (Part 3)
Let’s continue adding to our Shunting Yard code base.
In Part 2, we created operator precedence. This allowed us to delay application of operators indefinitely, using a stack. Next, we’ll focus on adding parentheses, so that the end-user can manually override precedence.
Odyssey (LD30) Postmortem
Results are out for Ludum Dare 30, and my game Odyssey did pretty damn good!
Rank (of 1493) | Category | Rating |
---|---|---|
#13 | Fun | 4.11 |
#24 | Theme | 4.16 |
#34 | Overall | 4.00 |
#60 | Innovation | 4.00 |
#200 | Mood | 3.45 |
#269 | Audio | 3.22 |
#337 | Humor | 2.71 |
#484 | Graphics | 3.19 |
The #13 ranking in Fun just blows me away! My aggregate rating is 93.6% (+0.1% from last time).
Everyone’s Ludum Dare 30 Results
Like last time, I analyzed the Ludum Dare results.
Click here to analyze the LD30 results!
Alternatively, you can download the raw data here:
Shunting Yard (Part 2)
Let’s continue building a general purpose Shunting Yard algorithm.
We left off with bare-bones skeleton that implements a shunt to delay building of the abstract syntax tree (AST). Our skeleton left a lot to be desired. For this article, we’ll implement operator precedence.
Please read Part 1 first, since the code here builds directly on the source from that article.